MONTEREY JACK
lvl
70
8
Maxed
7
MONTEREY JACK
Power: 1,077
HERO; DEFENSE; DOWNTOWN; CHIP 'N DALE: RESCUE RANGERS; DOWNTOWN HERO; ADVENTURER
Offense:
1,206
1,206
Defense:
885
885
Health:
27,912
27,912
Recovery:
1,292
1,292
Crit Chance:
5.00%
5.00%
Crit Power:
150.00%
150.00%
Speed:
125
125
Potency:
0.00%
0.00%
Tenacity:
49.00%
49.00%
Precision:
0.00%
0.00%
Evasion:
10.00%
10.00%
Attack Speed:
28
28
Swap Sorcerer Stone for stat changes:
Visit the generic character pages to see maxed characters
LVL 4
BASIC
The Old One-Two
Deal up to 1,809 damage to target opponent. Deal up to 100% bonus damage based on this character's missing Health percent.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 1,615 Health over 2 turns.
If this character's Health percentage is equal or higher than his target's, this attack is guaranteed to crit.
If this character's Health percentage is equal or lower than his target's, Monterey gains [CONTINUOUS HEALING], recovering 1,615 Health over 2 turns.
LVL 4
SPECIAL
C'mere Zipper
Deal up to 1,734 damage to target opponent and all flanking opponents. Restore up to 1,550 Health to this character and all 'Rescue Ranger' teammates per opponent damaged.
Health restored is increased by 15% per 'Adventurer' teammate.
Health restored is increased by 15% per 'Adventurer' teammate.
LVL 3
SPECIAL
Shoulder Tackle
Deal up to 3,392 damage to target opponent. Inflict [STUN] for 1 turn. This attack has +15% Potency for each Helpful effect on this character and each Harmful effect on the target.
Gain Unstoppable for 1 turn.
Gain Unstoppable for 1 turn.
LVL 4
PASSIVE
Stripe Me Starkers!
On combat start, if this character has at least 3 other 'Rescue Ranger' teammates, gain [TAUNT] for 1 turn.
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 2,423 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
On turn start, if this character has:
At least 60% Health, gain [TAUNT] for 1 turn.
At least 30% Health, gain [DEFENSE UP] for 1 turn.
Under 60% Health, gain an additional [CONTINUOUS HEALING], recovering 2,423 Health over 2 turns.
Under 30% Health, gain [UNDEFEATABLE].
Full Gear List
1,953,000
480
360
600
720
600
1,320
60
80
315
225
100
100
270
630
160
120
20
40
420
360
840
350
200
100
150
130
40
20
20
803,000
240
180
300
360
300
720
20
40
135
90
60
60
180
315
80
120
20
40
Gear Tier 10
1,150,000
240
180
300
360
300
600
420
360
840
350
200
80
40
315
180
100
150
40
40
90
135
40
130
40
20
20